How do you build to succeed in this game (to have enough money to afford successful growing, while researching all my available options and having the cash to build them afterwards). I can't figure this title out, it's either broken or I just don't get it. And you have to research new building styles to replace the old ones. Then, they probably fail, so you have to bullzode and try something else, more cash. Then, you need stacks of cash and resources to research the new buildings in the game. When you find jobs it costs money to retrain EACH your citizens to the new jobs, one at a time. Moreover, there is pressure to bulldoze existing buildings, so you can use that spot for a new business in order to discover jobs. That makes the space very limited around these towers, so your placement is important to maximize job discovery, but there doesn't seem to be any successful strategy to business placement, even with combos double stacked it doesn't help profitability much. It costs LOTS money to build and maintain an office for your citizens to work at, then you have I place businesses literally NEXT to it to discover new jobs. How do you grow in this game? You never have enough money, keeping your cashflow in the positive is extremely difficult and I don't understand how to play this game so that I am not cash starved. Once properly assembled, the Giant Boulder and the Jpn Rest will be reconstructed into the actual Hot Spring building.ġ Gambler or 1 Director(Initially available on River map)ġ2 residents in different non-salaryman jobs.Ģ residents in different non-salaryman jobs.This game is not very rewarding because it is seemingly impossible to grow your town in any way because it is SO difficult to get the cash to do so. See gallery below for the exact placement point. Rest (the opposite side where the entrance is). After it's built, place a Giant Boulder directly behind the Jpn. Rest and rotate it once so that the entrance is facing southwest. Have 8 different kinds of buildings in townīurg rank (Initially available on Cycle map) Have 10 different kinds of buildings in town.ġ Sommelier or 1 Philosopher or 1 Waiter or 1 Chef or 1 ResearcherĢ residents in different non-salaryman jobsĤ residents in different non-salaryman jobs Have 4 different kinds of buildings in town.ĥ residents in different non-salaryman jobs Have more than 50 Culture Research Point? Have more than 50 Food Research Point(Initially available on Cycle map) Have 10 different kinds of buildings in town Have 7 different kinds of buildings in townĩ residents in different non-salaryman jobs. Have 5 different kinds of buildings in town Have 6 different kinds of buildings in townģ residents in different non-salaryman jobs. Have 15 different kinds of buildings in town Any other jobs beside the 5 jobs are considered non-salarymen job.ĥ residents in different non-salaryman jobs. There are 5 jobs that are considered salarymen, these jobs are Freelancers, Employees, Supervisors, Managers, and Executives. One of the possible requirements for unlocking these buldings is having residents that are not salarymen. Similarly, both Research Points and Resident Effects get better as the building gains levels the values here should be for level 1 buildings. Research costs increase by 10% for each industry researched therefore, the values in this table should only be taken as guidelines. Has a small chance of generating RP when a resident passes by. Initially available on all maps but Cycle. Initially available on all maps but River. Resident in Condo saves up enough money to upgrade to Mansion It is initially available on all maps.Īn Office is remodeled after land price reaches 30,000 This is the primary way to obtain research points, as well as for residents to gain stats. Resident moves in replacing an existing ParkĬost:$8K - The park is a special structure, where residents go to meet. Needs: Kairobot as one of your residents, City Size : Venture Town, Upgrade from: CastleĮxclusive to Kairobot. prof: Kairo Prgrmr Savings: 20k+, Path: Stone Pavement prof: Alien / Entrepreneur Savings: 20k+, Path: Stone PavementĬity Size : Venture Town, Upgrade from: Mansion Savings: $7,5K+, Path: Road, Brick Street or Stone Pavement Housing conditions require a certain amount of money in the resident's saving (although no money is actually taken from them), and often requires a specific type of path to be near their home.
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